This game is lovely. Very pretty! with great music and an explorable environment. I gotta say, though, the arrow key inputs are a real drag when you constantly get caught on non-orthogonal walls. It'd be great to get mouse input, like click and drag to control their walking direction?
feel the sea breeze.
smell the damp grove.
protect the flame.
a game made during the Ludum Dare 46
by Robin Beaurepaire - @niceden_ and Jude Baril-Bédard - @metanymie
vote here : https://ldjam.com/events/ludum-dare/46/moss
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This game is beautiful. There's just something about it that speaks to you. The words that talk to you that are spread throughout the game...everything just flows. Outstanding work.
I love this game. I love the atmosphere, the music, the simple mechanics and the basically invisible tutorial to them. I love the philosophical thoughts scattered throughout the journey, and the vague story. The 2.5d and 2d mixed with a fisheye lens on the camera really makes it look satisfying. Definitely one of the top 5 games I've found on itch.io.
At the end of the fourth level while going down the bridge, you can clip out of bounds at the end. This required me to restart, to play till the end.